Bare Metal STM32 Programming Part 9: Fun With DMA

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Remote Direct Memory Access (RDMA) is another memory access method that enables two networked computers to exchange data in main memory without relying on the CPU, cache or the operating system of either computer. Like locally based DMA transactions, RDMA frees up resources and improves throughput and performance. This results in faster data transfer rates and lower latency between RDMA-enabled systems. Usually, a specified portion of memory is designated as an area to be used for direct memory access. For example, in the Industry Standard Architecture bus standard, up to 16 MB of memory can be https://www.xcritical.com/ addressed for DMA. Other bus standards might allow access to the full range of memory addresses.

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This should help to demonstrate why DMA is useful, if you’ve been following along with any of my previous tutorials. The OLED and TFT display demos are noticeably faster than the previous examples which used polling to wait until the peripheral was ready to receive each byte. DMA is faster and more power-efficient if your application can sleep when it is idle, so it’s a good choice for a wide variety of applications. forex dma Notice the footnote attached to the ‘TIM6/DAC’, ‘TIM7/DAC’, and ‘DAC’ peripheral requests. And I’m not 100% sure, but I think ‘DAC2_CH2’ is a typo which should read ‘DAC1_CH2’. Intel technologies may require enabled hardware, software or service activation.

Direct Memory Access (DMA) Controller in Computer Architecture

The existence of DMA with a CPU can accelerate its throughput by orders of magnitude. Once the DMA controller gains control of the system bus, it can directly access the memory without involving the Proof of work CPU. This direct interaction allows efficient and speedy data transfers between peripherals and memory locations. Programmed I/O DMA is a method where the CPU directly controls data transfers between peripheral devices and memory. In this type of DMA, the CPU initiates each data transfer by issuing commands to move data to or from memory. Unlike single-ended DMA, where only one device initiates transfers, and dual-ended DMA, where two devices can access memory independently, arbitrated-ended DMA introduces arbitration logic for efficient resource allocation.

DMA Example

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Thedetach() routine mustnot return DDI_SUCCESS if any outstanding callbacks exist.See Example 9–6. When DMA callbacksoccur, the detach() routine must wait for the callbackto run. When the callback has finished, detach() must preventthe callback from rescheduling itself.

Scatter Gather Multi-Packet Polled Mode

If the transmission speed is high, then your CPU will spend more time serving interrupts than doing anything else. With polling you will use the CPU to load a byte from the memory array to the UART transmit register, check if the transfer is completed, increment through the array and repeat until end of array. This means using precious CPU cycles and the spending gets worse with the increase in array size. If the logical request has been completed, the interrupt routine checksfor pending requests. If necessary, the interrupt routine starts a transfer.Otherwise, the routine returns without invoking another DMA transfer. This field can be set to DDI_DMA_FORCE_PHYSICAL,which indicates that the system should return physical rather than virtualI/O addresses if the system supports both.

If the DMA engine of the device has writtento the memory object and the object is going to be read by the CPU, the CPU’sview of the object must be synchronized by setting type to DDI_DMA_SYNC_FORCPU. You can create additional caches and buffers between the device andmemory, such as bus extenders and bridges. The DMA resources should be reallocatedif a different object is to be used in the next transfer. However, if thesame object is always used, the resources can be allocated once.

  • However, when DMA resources are allocated,the system might impose further restrictions on the burst sizes that mightbe actually used by the device.
  • By interleaving data transfers, this method optimizes overall system performance by minimizing idle times and maximizing throughput.
  • The peripheral releases its request as soon as it gets the Acknowledge from the DMA Controller.
  • Instead of being a special case, that configuration is part of the usual DMA configuration process.
  • The DMA controller manages the timing and prioritization of these requests through efficient arbitration techniques.

The DMA controller coordinates with other devices on the bus for efficient data movement, ensuring smooth communication flow within the system. This allows for efficient data movement between peripherals and memory, reducing CPU overhead significantly. One key advantage of bus master DMA is its ability to optimize memory access patterns, thus enhancing speed and reducing latency in transferring data across different components within the computer system. By utilizing DMA, devices like network cards, graphics cards, device drivers, and storage controllers can directly access memory locations without constant intervention from the processor.

The exact steps for each configuration will be discussed later on in the future tutorials in which DMA will be used. As you can see in the diagram above, the existence of the DMA unit can now direct the data stream coming from the UART peripheral directly to the memory while the CPU doing other stuff and calculations. This parallel cooperation between the CPU and the DMA is where the acceleration stems from. In this example 2000 bytes will be transfered using DMA, Transmit Half Complete and Transmit Complete interrupts achieving the best performance. LED3 lights up when the 4th byte of the source and destination buffer match.

DMA Example

This routine returns the appropriateburst size bitmap for the device. When DMA resources are allocated, a drivercan ask the system for appropriate burst sizes to use for its DMA engine. A DMA handle is an opaque pointer that representsan object, usually a memory buffer or address. Several different calls to DMA routines use thehandle to identify the DMA resources that are allocated for the object.

Specifies the maximum transfer count that the DMA engine can handle in one cookie. It is used as a bit mask, so it must also be one less than a power of two. The steps involved in a DMA transfer are similar among the types of DMA.

Then, in the Transmit Complete the second half of the transmit buffer is loaded by the new data by the CPU while the first half (previously updated) is being transmitted by the DMA in the background. I am trying to implement UART in DMA mode to transmit a simple string every time a push button is pressed. The only memory it can transfer to / from is the USB RAM located at 0x7FD00000. There are plenty of libraries and examples that use fancy lookup tables and arrays of pointers to hardware that just seem to clutter what should be a relatively simple process and, again, was not what I wanted.

Setting up a DMA transfer is not too complicated, but there are a handful of settings that you need to pay attention to. Ignoring interrupts and error events, you only need to worry about four registers for each DMA channel. One for configuration, one for holding the number of bytes to transfer, one for holding the ‘source’ address, and one for holding the ‘destination’ address. By adhering to these principles, DMA facilitates efficient and reliable data transfer between devices and memory, contributing to overall system performance and responsiveness. By implementing arbitration, DMA optimizes data flow by managing competing requests effectively.

Each channel in the 8237 DMA Controller has to be programmed separately. There are 3 modes of data transfer in DMA that are described below. Cache is a very high-speed memory that sits between the CPU and the system’s main memory (CPU cache), or between a device and the system’s main memory (I/O cache), as shown in Figure 8–1.

Use the flag DDI_DMA_SYNC_FORKERNEL if theonly mapping is for the kernel, as in the case of memory that is allocatedby ddi_dma_mem_alloc(9F). The system tries to synchronize the kernel’s viewmore quickly than the CPU’s view. If the system cannot synchronize the kernelview faster, the system acts as if the DDI_DMA_SYNC_FORCPU flagwere set. In the process of accessing the memory object, the driver might needto synchronize the memory object with respect to various caches. This sectionprovides guidelines on when and how to synchronize memory objects. Canceling a DMA callback requiressome additional code in the driver’s detach(9E) entry point.

It efficiently manages these transfers, freeing up the CPU for more complex tasks. This mechanism significantly boosts overall system efficiency and speed. DMA is used to read / write memory controlled by another device, usually a processor, but could be a sensor or other device. The first, ddi_dma_numwin(9F), returns the number of DMA windows for a particular DMA object.The other function, ddi_dma_getwin(9F), allows repositioning (reallocation of system resources) within the object. Because ddi_dma_getwin(9F) reallocates system resources to the new window, the previous window becomesinvalid. If the only mapping that concerns the driver is one for the kernel (such as memory allocated by ddi_dma_mem_alloc(9F)), the flag DDI_DMA_SYNC_FORKERNEL can be used.

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